Hello! Celebrating almost 4 years at Supercell, in tandem with the global launch of our game, "Squad Busters" which I've been working on since inception as a principle game artist. I've had the pleasure to develop the visual code of the game, led by Sergio Castaño. Squad's character-centric & 2D richness is a joy to design for: Characters, Portraits, Stickers/Emotes, Icons/UI, VFX, BG/Props, Splash Illustrations, Style Guide & the App Icon... During the launch event, we (Hyun and I) drew portraits of attendees in the Squad Busters art style - which was a blast! Hyun represents the other half of our duo team as principle artists, and he is responsible for the beautiful Key Art at launch (go Hyun!!!).
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